3/16/2023 0 Comments Quest for infamy walkthrough rogue![]() ![]() ![]() (Any place that IS repeatedly climbable does not offer climbing experience.) The VGA remake of the second game helps by making one of the trees at the oasis climbable, which can definitely get you to 200. The magic rope isn't very effect for this purpose, and there's no place in Fricana where you can repeatedly climb something to gain skill. One of the downsides of the second and third games, though, is that there is no point in which you can train the climbing skill. Though he may have no real opportunity to engage in grand larceny, the thief does still hold onto a unique method of resolving the conflict, and ultimately it his skills that still manage to save the day and defeat an evil demon wizard. However, in a sense, I like this because it gives you a chance to sympathize with Harim, and when he finds out you're a thief, he speaks out of concern for you. There is no guild, and your only ally as a thief is the rope seller. The third game is not the best game for the thief. And it's also home to a very hilarious reference to the Princess Bride (try throwing Fooler's Earth at Ad Avis instead of daggers.) Also, the final encounter is easily one of the most tense ones. He advises him against wanton use of his thief sign, but also appreciates that his skills are useful for achieving the greater good, and advises him to be careful in walking that tightrope between light and dark, good and evil. Furthermore, Rakeesh is an excellent example of Lawful Good, not Lawful Stupid - his reaction to the Thief-Hero is of concern. The world seems to cater to his existence, what with the tightrope walker. Second game, though, is really where he starts to shine. Sadly, you can never fully break into the castle, which is a shame because stealing from the baron would be pretty amazing. In fact, the entire game world is practically open to him and no one else, when it's night time. That being said, he is also a great option for this game because he is the only one that can get back into the town at night when the gate is closed. (A glitch, I think.) In the VGA version, however, stealth is much easier to train (you can simply sneak around - in the EGA version, you can only train sneak by repeatedly typing "sneak" and "walk", or sneaking around forest screens, which is much more dangerous if you actually run into an enemy because of how weak the Thief is initially.) In the EGA version, there are some good things like a fancier throwing dagger animation, and the ability to pick up the daggers you threw after a battle, since in the VGA version, the daggers disappear after a battle ensues. ![]() My opinion on his performance in the first game depends on if it's EGA or VGA. Don't confuse the metalworker with the blacksmith, though.) There are even some methods of dying that only work if you're in a break-in room and have magic (like in the second game - try casting Fetch on a shelf full of pots while you're breaking into the Metalworkers' house. The Zap spell is amazing in the fifth game, with a stack of throwing daggers. Give him magic, and he can cast spells almost as well as a wizard (better than a Fighter). Honestly, I have a soft spot for the thief. Though when I got older, I was better able to separate how I felt about things and appreciate the romanticized aspect of being a thief (after all, they're popular folk heroes even as villains.) Mostly because I felt terribly guilty trying to play as him. To be honest the Famous Adventurer can be a little full of crap sometimes, lol.Ĭonfession time! When I was a kid. The weakest hero, and simultaneously the most powerful one, for he can get away with murder. A villainous hero and the heroic villain, who steals to make the world better (at least for himself). The hero who goes where he pleases, takes what he wants, and shoves thin metal rods up his nose. ![]()
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