3/19/2023 0 Comments Book of demons game wikiGuild Armor (Journeyman), Chest during Finishing Unfinished Business. Guild Armor (Journeyman), Corpse during Circle of Strife. +12 Defense, -20% Crit evasion, -3 Attack Speed +6 Defense, - 20% Crit evasion, -2 Attack Speed +2 Defense, -20% Crit evasion, -1 Attack Speed +9 Defense, +3 Resist, +8% Evasion, 95% Projectile damage received, 80% Necrotic and Psychic damage received, Burning Pitch and Pinned status immunity, 67% Stun and Knockdown status chance, 33% Paralysis status chance Unique, Chest at the end of the Seaside Caverns +5 Defense, +2 Resist, +4% Evasion, 90% Projectile damage received +10 Defense, +8 Resist, 80% Fire, Psychic, and Projectile damage received, 120% Hallucinating, Possession, and Charm status chance +17 Defense, +5 Resist, +8% Evasion, 75% Fire, Sonic, Lightning and Force damage received, 95% Projectile damage received, Burning Pitch and Pinned status immunity, 50% Sleep status chance, 50% Resist debuff chance +21 Defense, +15% Evasion, 95% Projectile damage received Guild Armorer (Banneret), found in 2 chest during Princess Bride. +15 Defense, +12% Evasion, 80% Fire damage received, 95% Projectile damage received Snuff Life (Evocation), Ball Lightning(Evocation), Flash Storm (Evocation), +7 Attack, +7 Defense, +7 Magic, +21 Resist, 50% Lightning, Soinc, Radiant damage received, Immune to Sleep and Deafened status, 20% chance of extra move +20 Resist, 80% Force, Psychic, Necrotic, Radiant, and Sonic damage received Unique, Quest Reward for Golem to Be Awesome Snuff Life (Evocation), Forked Lightning (Evocations), Thunderwave (Evocation), +15 Defense, +5 Magic, +24 Resist, Lightning and Radiant immunity, Censured and Cursed status immunity Lightning Rod (Evocation), Channel Ley Line (Evocation), +15 Defense, +5 Magic, Fire, Acid, Necrotic, Radiant, Venom, and Lightning resistance, Burning, Poison, and Daze immunity, 90% Magic damage received +16 Resist, 80% Force, Psychic, Necrotic, and Radiant damage received Revitalize (evocation), +4 Magic, +8 Resist, 80% Radiant, Acid, Psychic, Force, and Fire damage received Putefry (evocation), +10 Resist, + 4 Luck, 80% Radiant, Acid, and Cold damage received, +1% Crit, +1% Crit Evasion Unique, dropped during Night of the Raping Dead Touch of Cobra (evocation), Venomous swarm (evocation), +12 Resist, 80% Necrotic, Fire, and Lightning damage received +12 Resist, 80% Force, Psychic, and Necrotic damage received +8 Resist, 80% Force and Physic damage received Unique, Chest in Night of the Raping Dead +6 Magic, +4 Resist, 80% Lightning and Fire damage received Winter's Breath (evocation), +16 Resist, 80% Radiant, Acid, Necrotic, and Sonic damage received, 90% Magic damage receivedĬonjure Slime (Spell), Slime Wave (Spell), +8 Magic, +8 Resist, 80% Acid damage received, Defense debuff immunity Purification (evocation), +6 Magic, +8 Resist, 80% Necrotic, Psychic, and Venom damage received You can change what they have in their off-hand during the day without any consequence, but if they do not have the orb they're working on equipped at the end of the day, their progress on the spell will reset entirely. Note: Casters can learn unique spells, according to the types of spells they can learn (Spell, Prayer, or Evocation), by having certain orbs equipped at the end of 5 days in a row. Note: Some characters cannot use off hand equipment because they dual wield or use two-handed weapons. Once the game releases I'll go through the list and update everything - DK2 Quick note, I'm assuming all the numbers are subject to change during development. Assume this is the case unless otherwise specified.Īll the prices are in the Middle Kingdom currency: sil. Resistances are typically a 20% reduction against damage of a particular element or specific status effect. This is, of course, a generalization and deviations will be noted below. Light armor is just numerical bonuses, light shields provide slight boosts to evasion and basic clothing will reduce threat. Heavier Armor and shields decreases attack speed, generates more threat, and will often decrease evasion. Universal Gear is usable by everyone and thus, "universal." Good luck getting Yamamaya to use a spell book and heavy armor on Felix would probably mess with his somatic components or whatever his excuse is. Your gear falls into different categories and different characters have access to different categories of equipment. So don't forget to bring some gear to help keep you safe, whether you buy it or loot it. That's why you need some things to help keep people from killing you, which happens quite a lot really. Sadly not everything you carry helps you kill people fast.
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